A big thank you to everyone for the great reception of our premier First Look video. We’re delighted that you enjoyed what you saw and are eager for more.
Naturally, there have been a lot of questions following the release of the first episode – mainly focusing on the modding possibilities and technical workflows. Although we are still in an early beta status of the game and cannot answer all questions at this point, we want to dive a little deeper into what was shown in the video. Therefore, you can expect a Dev Blog post after each video with more information and insights.
Check out the first Dev Blog right here on the Transport Fever 3 website!
The further we progress towards the release of Transport Fever 3, the more detailed the Dev Blogs will become – so make sure to follow us for more and to add Transport Fever 3 to your wishlist here!
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4 Responses
I’m very glad to see Urban games shifting more towards a model of information like the dev diaries done by Paradox’s studios, keep it up with the blogs. Also, any hints as to when the next first look is going to be out? This is all coming along great.
Für mich macht das Spiel einen echt super Eindruck, ich freue mich schon sehr darauf.
Was ich gern wissen würde ist, ob es Güterumschlagbahnhöfe und funktionierende Abstellgleise geben wird.
Am liebsten währe mir ja eine Funktion ähnlich wie in Workers & Ressources wo Züge ins Depot fahren wenn sie nichts zu tun haben(Für die Güterzüge).
Weiter so, das Spiel sieht jetzt schon richtig Cool aus!
LG Aya
I’m excited! This very good game, and perfect!
Don’t forget to give TF2 a bit of love for console please folks!! Priority should be on approval of assets on mod.io as the game is seriously lacking content, don’t worry about all the saves being submitted. Treat vehicles as priority please. Also, I’m more than happy to help, I messaged Sam to offer my time if I can help at all. Plus I also registered for Beta testing for you on ps5 but I haven’t heard back.
I love the look of the graphics but please don’t get lost in the visuals, the base gameplay needs serious tweaks to improve the experience. It definitely sounds like you have these taken into account, the main ones for me.
Bulk placement if signals
Bulk Replacement of signals
Assets for stations and general detailing options
Ability to delete locos from base game… I.e. I just want a UK based game 🎮
Bulk Replacement of vehicles, OTTD allows you to auto replace.
Asset packs CCP for consoles i.e. UK Fever
More configuration of airport layouts
Loving the idea of a minimap aswell!
Cheers folks
RandomPea