First Look – Episode 2: Industries and Cargo

From Small Farms to Big Factories

We know you’re eager for more information about Transport Fever 3, so here’s the next video of our First Look series, where we give you an early insight into the visuals, gameplay concepts, and core mechanics of the new game!

Last time around, we looked at the new terrain and map generator focusing on the new sub-arctic environment: check it out here if you’ve not already seen it.

In today’s video, we’re going into depth on the new cargo system and industries in the game, covering some of the new production chains and industries. We also take a close look at how you can expect industries to form a significant part of your transport network. Whether you’re starting your journey and are trying to supply food to a settlement to help its growth, or trying to maximise productivity when your capital city is demanding far more goods than you can currently supply, efficiency is crucial.

With the new cargo system, you are in full charge of all parts of the delivery chain for the very first time. To help tackle the challenge, we have a whole new range of tools you can use to make your industries as productive as possible. Warehousing, industry boosters, and specialised loading facilities are all available to help you get the most out of your existing routes. But that is just the tip of the iceberg, we’re sure you’ll develop strategies for their use we hadn’t even considered.

Sit back, relax, and imagine the possibilities the industries and the new cargo system can bring!

Do not forget to add Transport Fever 3 to your wishlist here.

5 Responses

  1. Yeah, with contracts it will be a lot of harder than trunsport fever 2, Deadlines,rush anpridictible situation add more fun and make game more re-playable after hundreds of hours

    Could you tell us more about industries extending, how they change after level up? do they will need more booster items after level up?

    I really enjoy this presentation, i will waiting for game realese to try it by myself

    Thank you!

  2. I hope this will be read by UB or Colonel Failure (Sam) himself

    The settlements or districts have an event area. For European biome Oktoberfest for example. Which will happen every other year or something and last a certain amount of time.
    The player will be challenged by supplying beer (obviously), bread, other foods or maybe other goods that haven’t been announced yet.
    The area draws in people that want to be transported there by public transport. Trams or metro and for further settlements trains and other public transport
    The more people you transport to the area the higher the consumption will be so you will need to tweak the logistics to cope with the demand and consumption.

    The outcome of the event will be determent by the amount of people and goods that are transported. Giving you more reputation within the district and of course funds. Since Oktoberfest exists since 1810 it can be used throughout the game.
    You can use warehouses outside the city to stock up. If perishable goods is included it needs to be delivered within the timeframe ofcourse.
    For other biomes you can think of other major events. Superbowl for the desert biome, baseball or other major events.
    For the Tundra or Tropical biomes I am not really sure.
    If the districts have a capital settlement which is the larger city in the district it could be beneficial to have a stadium or park area where these events can take place.

    Other contract idea’s could to supply books to schools or a university for a new school year.

    I really like these subsidy/contract idea’s combined with the risk rewards element to it. It keeps you on your toes and it makes you think about your logistics chain.
    I might run way ahead of everything that still needs to be announced but it will keep the playabitly of the game high.

  3. Could you very kindly please post these articles in text format as well? I don’t have the time to sit through such videos, but would love to still know the details!

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