First In-Game Trailer Showcases Vehicle-Variety

We’re thrilled to release the very first in-game trailer for Transport Fever 3, revealing the game’s incredible variety of vehicles!

Vehicles are not only the backbone of every transport network but also the heart of the Transport Fever series itself. Every type of transport, from humble horse-drawn carriages to modern high-speed trains and passenger jets, is precisely recreated with great attention to detail.

Transport Fever 3 takes the vehicle roster to an entirely new level. The lineup now expands to over 270 models, ranging from historical classics to cutting-edge high-tech giants. In addition to familiar modes of transport – buses, trucks, trains, aircraft, ships, and passenger trams, helicopters and cargo trams make their debut for the first time. Helicopters can be used for both passenger and freight services, offering completely new planning possibilities when combined with new features such as industry booster mechanics. Long requested by the community, cargo trams significantly expand the range of transport options, and bring fresh momentum to logistics, especially for urban freight delivery. Even the citizens’ cars have been completely redesigned, adding greatly to the new game’s visual diversity.

Today’s in-game vehicle trailer offers an impressive first glimpse of this expanded variety. Alongside plenty of newcomers, fans will also spot completely updated favourites. Keen-eyed viewers might also notice early hints of other new features as well, including newly introduced landmarks: iconic, unlockable buildings that require dedicated logistics chains and look even more spectacular under the new rain system. Highway constructions and complex transport infrastructures have also been heavily improved and are on display here for the very first time.

It’s not just the selection that has been expanded. The underlying technology has been completely overhauled too with new lighting, coloured particle effects, and a fully reworked cargo visualisation system enhance your immersion even further, all while remaining fully moddable as always.

Watch the vehicle trailer now and don’t forget to add Transport Fever 3 to your wishlist here!

40 Responses

  1. Meine Wünsche zu Transport Fever 3

    ->Einstellbare Geschwindigkeiten im Gleisbau Menü um Haupt- und Nebenbahnen bauen zu können.
    zum Beispiel Holz- und Betongleise von 0 bis 200 km/h (in 10 Schritten)
    Die Feste Fahrbahn von 0- 400 km/h ( in 10 Schritten )

    -> Schmalspurgleise wären toll

    – >Realistische Signale mit Vor- und Hauptsignalen

    – >viel größere Karten

    -> eine richtige Zielanzeige mit der Endhaltestelle

    ———————————————————————————————————————————————————————————————–

    My wishes for Transport Fever 3

    -> Adjustable speeds in the track construction menu to allow building main and branch lines.

    For example, wooden and concrete tracks from 0 to 200 km/h (in 10 steps).

    Slab track from 0 to 400 km/h (in 10 steps).

    -> Narrow gauge tracks would be great.

    – > Realistic signals with distant and main signals.

    – > Much larger maps.

    -> A proper destination display showing the final stop.

  2. Wünschenswerte Verbesserungen für Transport Fever 3

    -Bessere Zugzielanzeige mit den Endhaltestellen anstatt nur die Linie. Hier ein Beispiel: EC 217 Graz.
    – Dynamische Zielanzeige für die Fahrgäste an den Bahnsteigen und Bus-/Straßenbahnhaltestellen.
    -Bessere Auswahl der Bahnsteiglänge von 40-480 Meter
    -Mehr Auswahl für Gleise, z.B.Stahlschwellen, Holzschwellen, Beton und Festefahrbahn.
    – Gleise mit Einstellbaren Geschwindigkeiten von 0-400km/h (in10er-Schritten).
    – Bessere Signalisierung mit Vor-und Hauptsignalen. Abhängigkeit von Vor-und Hauptsignalen.
    .-sehr große Karten

  3. Jup, time to spend another 100 hours in transport fever 2 now that I’m hyped again.

    I mean, I’m sure it’s going to release on the 1.1.2026 right?

  4. Thanks for sharing the new video and information about transport with us. It would be great to play it already, and we’re looking forward to the game’s release on all platforms (Mac, Windows, etc.)

      1. shame thats the way to go with polutions as well to get rid of normall bus. they could be add to trams as it is in TF2 mods

    1. While the visuals have definitely been upgraded from the previous game, so has the tycoon side of things. If you check out the last First Look we released you’ll get a good idea of how the logistics of the game have evolved. In the next, we’ll provide details on how your actions impact the game world.

  5. I’ve never played the previous ones, but I’m already hooked watching your videos of the 3rd one, I can’t wait for it to come out. Thanks for sharing!

  6. I would like to know if you will be adding new trains for Czech Railways, specifically ComforJet and InterJet.

    I would also like to know if you will add these units and trains to BEMU?

    I have a little advice for you. Try to test the game as thoroughly as possible in your studio before release.

    This happened in the case of Bus Simulator 21, which received a number of critical reviews on the very first day, shortly after the game’s release.

    Therefore, as a player, I strongly recommend that you avoid these reviews at all costs before the actual release by testing the game for as long as possible for various shortcomings and, above all, bugs, which are always very important for the maximum satisfaction of the vast majority of players.

    Translated with DeepL.com (free version)

    1. We are running multiple beta tests ahead of release in order to make sure the game is in the best possible shape. Will this catch absolutely every problem? Unlikely, but as we have been with previous games in the series we will be supporting the game for a long time after its launch.

  7. I have heard that in an earlier interview the team shared that the starting year of the game will now be 1900. As someone who owns Train Fever and bought both Transport Fever games immediately these changes look amazing, but please reconsider removing the 19th century from your game. TpF2 already had the option to start in 1900 for people who find that less interesting. It’s true that things are slower there but I like the encouragement to immediately start building a rail network. I also love a lot of those early steam engines like the Consolidation, Mogul, or early 4-4-0s. I know here I’m speaking as an American, but those are iconic American locomotives. I honestly might wait for modders to put those things in the game before I’d buy it if that’s even possible. You’ve said you don’t want to take anything away from players they already had, well even if it isn’t in the campaign and isn’t the default start, please don’t take away 1850-1899.

    1. We have heard the feedback regarding the decision to start the game in 1900, but we took the decision to focus develop on the most common start point players have been using. As much as older historic trains and, to a lesser extent, ships will be missed this choice was made to allow more time to be spent on later years and the era-appropriate buildings that go along with them.

      1. Is it possible to get 1850 as a DLC? I believe that anyone who wants to start from earlier years will definitely buy it.

    2. I completely agree that in the 1850s, when you start the game, you understand how the whole epoch of different vehicles works.

  8. Will there be a subway? It’s also one of the most requested types of transport. Mods are great, but I’d like this functionality from the release. The lack of trolleybuses is manageable, but a subway has been a long time coming. Will there be a full-fledged underground view in the game?

    1. The game includes underground stations for trams rather than a full subway/metro system. It is possible to build out a full underground line using this approach but it’s not quite the same as a proper subway.

      1. Will there be an underground camera mode? In TF2, I could only view underground stations in first-person (by switching to a vehicle), which wasn’t very convenient.

  9. Verbesserungsvorschläge für Transport Fever 3

    – Dynamische Fahrgastinformationsanzeige für Bahnsteige und Bus- und Straßenbahnhaltestellen.

    – Realistische Zielanzeige mit der Endhaltestelle, z.B. RE 2 Konstanz.

    – bessere Auswahl der Bahnsteiglänge (z.B. 40, 80, 100,120, 140, 160, bis 480 Meter)

    -Realistische Signalsetzung, wie z.B. Signalabhängigkeit von Vor- und Hauptsignalen.

    – bessere Auswahl im Gleisbaumenü, z.B. Gleise mit einstellbaren Geschwindigkeiten von 20 Km/h bis 400Km/h in 10er-Schritten.

    – viel größere Karten

  10. Is there a possibility of HŽ trains, or Končar vehicles being added to this game?
    And also, i’d like to ask about the bus system, since in real life examples buses are usually not assigned to a route, rather chosen at the depo, not in a way “Ths bus is on line 21 and is forever gonna be on it” But as long as TF3 is a good game i am more then happy with the current bus system
    And another thing (Bothering, i know X3) what are the chances of getting bigger cities, and/or maps?
    I really apriciate the work your team is doing on this game, have a good one!

  11. The key question for the planned economic mode: will competition be introduced in the form of AI-controlled companies, as in Railway Empire?

  12. Hmmm…
    – realistic train reversing/locomotive go around…
    – industries in logical places (e.g. source industries where resources might be, processing where it is realistically convenient for business to be put (near cities or near sources))
    – narrow gauge

  13. My petpeeves are the bad pathfinders.

    Street-Vehicles (except Trams of course) should be able to overtake each other if they are faster. OpenTTD managed it beautifully even on two lane roads. Private citizen vehicles should take the fasted route (highway), not the shortest, to reach a destination. Passengers shouldn’t only board the one train they are in line for, but the next train in their direction. If two different lines connect points a and b directly, then the passenger shouldn’t all wait for line 1, just because it runs more often or is slightly faster.

    Rail vehicles should be able to switch lines if the original route is blocked. Then trains don’t have one strict path to follow but can use and fill sidings if there is a need to or make use of huge switching lanes while entering a station. OpenTTD has managed that as well. In TF2 It’s already done for platforms. The same could be expanded to routing points / signals as well, so that at least the builder of a system has some option for that.

  14. Hi. I think a urban trains can be Good. 2 o more trains station in the same city. (When the city grows). Then You can make a line between two cites and her suburbs. Sorry for my english.

  15. I’m looking forward to Transport Fever 3.
    I just don’t think it needs to be Cities: Skylines.
    For logistics, I’d like to see games like Chris Sawyer’s Locomotion and Industry Giant 2 considered, and for passenger transport, I’d like to see the Cities in Motion series considered.
    For passenger transport, I don’t need to address the deeper issues of day/night cycles and rush hours, but I’d like to see at least some spacing between trains.
    For campaigns and systems, I’d like to see things like Workers & Resources considered.
    I’d also like to see A-Train 4 and the Capitalism series considered for Transport Fever 4.
    I’ll see you at the official launch.

  16. Hi.

    Spielbarkeit unter Linux wäre super. Ist aber wahrscheinlich zuviel verlangt.

    LG

  17. Bonjour les devopleur de urban Games je voudrais savoirs si il aurait des train Français comme les TGV ou Train express régionaux ou même des mod inclu français asset ou plus et des bus français Iveco ou des matériels Alstom tramway

    1. The TGV is an iconic part of the game so naturally it is included. Following the success in Transport Fever 2, we know there will be plenty of mods available on all platforms that support other classic and modern French services that should enable you to create the perfect French network of services.

  18. Et transport fever 3 sera fluide sur XBOX et PS5 et propose plus de mod sur le site mod.io ou steam inclus sur transport fever3 édition console

    1. Our aim is to ensure that the game will run smoothly on every platform. Modding is fully supported in the new game with the integrated mod browser being available from the launch of the game. The number and variety of mods is, of course, dependent on those who make the mods but we’re doing everything we can to ensure that making mods is easier than ever, and that offering those mods on every platform is the most desirable thing to do.

      1. Unfortunately, TF2 often crashes when using many mods. Without mods, however, the game runs very smoothly.
        TF3 should definitely be thoroughly tested for stability with mods.

        Otherwise, great work by the Urban Games team.

  19. In my opinion, the biggest problem with TS2 is the lack of connections outside the map.
    Cities on the edge of the map are penalized compared to others, which is unrealistic.
    Furthermore, all resources must necessarily be allocated within the map, which is also unrealistic, such as oil wells in Switzerland.
    I have always solved this by setting up Trade Stations at the edges of the map, but there is the problem of travel time, which is practically zero, whereas an external link should allow for more realistic times.

    Translated with DeepL.com (free version)

    1. Thank you very much for your feedback, I can understand where you are coming from. There is a balancing act to be made when considering realism within the game. Our primary goal is to create a fun, satisfying, and challenging experience that while clearly representative of the real world isn’t held back by having to adhere to reality. The game uses many abstract interpretations of reality in order to create the engaging experience we aim for, because we believe this gets us the best possible experience. From the sounds of it, you have already created a solid approach to making the game feel “more real” and we hope that the extra tools we’re providing in the new game get you even closer to that goal.

  20. Transport Fever has an additive and educational factor to it! My Wife and I Just started playing it in January on Xbox Series X and absolutely love it! We’re happy a game like this exists and is pumped for TF3 🤝. Now what’s on our wish list? We’d love to see a model of the Nippon Sharyo Electric Multiple Unit from Metra Electric District in Chicago. Also maybe the F40PH Locomotives and their cab cars from the same company. 😅 Please!

  21. i was hoping for some AI players or Multi Player mode. i played All transport games sinc 2004. my first was “Transport Giant” and “Traffic Giant” even there was an AI players. Open TTD is multi player friendly why not to do it i TF3?

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