Transport Fever 3 – First In-Game Trailer Showcases the Variety of Vehicles!

We’re thrilled to release the very first in-game trailer for Transport Fever 3, revealing the game’s incredible variety of vehicles!

Vehicles are not only the backbone of every transport network but also the heart of the Transport Fever series itself. Every type of transport, from humble horse-drawn carriages to modern high-speed trains and passenger jets, is precisely recreated with great attention to detail.

Transport Fever 3 takes the vehicle roster to an entirely new level. The lineup now expands to over 270 models, ranging from historical classics to cutting-edge high-tech giants. In addition to familiar modes of transport – buses, trucks, trains, aircraft, ships, and passenger trams, helicopters and cargo trams make their debut for the first time. Helicopters can be used for both passenger and freight services, offering completely new planning possibilities when combined with new features such as industry booster mechanics. Long requested by the community, cargo trams significantly expand the range of transport options, and bring fresh momentum to logistics, especially for urban freight delivery. Even the citizens’ cars have been completely redesigned, adding greatly to the new game’s visual diversity.

Today’s in-game vehicle trailer offers an impressive first glimpse of this expanded variety. Alongside plenty of newcomers, fans will also spot completely updated favourites. Keen-eyed viewers might also notice early hints of other new features as well, including newly introduced landmarks: iconic, unlockable buildings that require dedicated logistics chains and look even more spectacular under the new rain system. Highway constructions and complex transport infrastructures have also been heavily improved and are on display here for the very first time.

It’s not just the selection that has been expanded. The underlying technology has been completely overhauled too with new lighting, coloured particle effects, and a fully reworked cargo visualisation system enhance your immersion even further, all while remaining fully moddable as always.

Watch the vehicle trailer now and don’t forget to add Transport Fever 3 to your wishlist here!

17 Responses

  1. Jup, time to spend another 100 hours in transport fever 2 now that I’m hyped again.

    I mean, I’m sure it’s going to release on the 1.1.2026 right?

  2. Thanks for sharing the new video and information about transport with us. It would be great to play it already, and we’re looking forward to the game’s release on all platforms (Mac, Windows, etc.)

    1. While the visuals have definitely been upgraded from the previous game, so has the tycoon side of things. If you check out the last First Look we released you’ll get a good idea of how the logistics of the game have evolved. In the next, we’ll provide details on how your actions impact the game world.

  3. Meine Wünsche zu Transport Fever 3

    ->Einstellbare Geschwindigkeiten im Gleisbau Menü um Haupt- und Nebenbahnen bauen zu können.
    zum Beispiel Holz- und Betongleise von 0 bis 200 km/h (in 10 Schritten)
    Die Feste Fahrbahn von 0- 400 km/h ( in 10 Schritten )

    -> Schmalspurgleise wären toll

    – >Realistische Signale mit Vor- und Hauptsignalen

    – >viel größere Karten

    -> eine richtige Zielanzeige mit der Endhaltestelle

    ———————————————————————————————————————————————————————————————–

    My wishes for Transport Fever 3

    -> Adjustable speeds in the track construction menu to allow building main and branch lines.

    For example, wooden and concrete tracks from 0 to 200 km/h (in 10 steps).

    Slab track from 0 to 400 km/h (in 10 steps).

    -> Narrow gauge tracks would be great.

    – > Realistic signals with distant and main signals.

    – > Much larger maps.

    -> A proper destination display showing the final stop.

  4. I’ve never played the previous ones, but I’m already hooked watching your videos of the 3rd one, I can’t wait for it to come out. Thanks for sharing!

  5. I would like to know if you will be adding new trains for Czech Railways, specifically ComforJet and InterJet.

    I would also like to know if you will add these units and trains to BEMU?

    I have a little advice for you. Try to test the game as thoroughly as possible in your studio before release.

    This happened in the case of Bus Simulator 21, which received a number of critical reviews on the very first day, shortly after the game’s release.

    Therefore, as a player, I strongly recommend that you avoid these reviews at all costs before the actual release by testing the game for as long as possible for various shortcomings and, above all, bugs, which are always very important for the maximum satisfaction of the vast majority of players.

    Translated with DeepL.com (free version)

    1. We are running multiple beta tests ahead of release in order to make sure the game is in the best possible shape. Will this catch absolutely every problem? Unlikely, but as we have been with previous games in the series we will be supporting the game for a long time after its launch.

  6. I have heard that in an earlier interview the team shared that the starting year of the game will now be 1900. As someone who owns Train Fever and bought both Transport Fever games immediately these changes look amazing, but please reconsider removing the 19th century from your game. TpF2 already had the option to start in 1900 for people who find that less interesting. It’s true that things are slower there but I like the encouragement to immediately start building a rail network. I also love a lot of those early steam engines like the Consolidation, Mogul, or early 4-4-0s. I know here I’m speaking as an American, but those are iconic American locomotives. I honestly might wait for modders to put those things in the game before I’d buy it if that’s even possible. You’ve said you don’t want to take anything away from players they already had, well even if it isn’t in the campaign and isn’t the default start, please don’t take away 1850-1899.

    1. We have heard the feedback regarding the decision to start the game in 1900, but we took the decision to focus develop on the most common start point players have been using. As much as older historic trains and, to a lesser extent, ships will be missed this choice was made to allow more time to be spent on later years and the era-appropriate buildings that go along with them.

  7. Will there be a subway? It’s also one of the most requested types of transport. Mods are great, but I’d like this functionality from the release. The lack of trolleybuses is manageable, but a subway has been a long time coming. Will there be a full-fledged underground view in the game?

    1. The game includes underground stations for trams rather than a full subway/metro system. It is possible to build out a full underground line using this approach but it’s not quite the same as a proper subway.

Leave a Reply

Your email address will not be published. Required fields are marked *