Urban Games geht Partnerschaft mit Paradox Interactive ein

Wir wissen, dass diese Ankündigung überraschend kommt – es ist eine gute Überraschung, und wir könnten uns nicht mehr darüber freuen. Wir sind stolz darauf zu verkünden, dass wir eine Publishing-Partnerschaft mit Paradox Interactive eingegangen sind, einem führenden Publisher im Bereich Management- und Strategiespiele! Diese Zusammenarbeit passt perfekt und ist eine natürliche Ergänzung, da wir beide dieselben Werte teilen und uns einem spielerzentrierten Ansatz verschrieben haben. Wir fühlen uns geehrt, unsere Kräfte mit einem so angesehenen Publisher zu vereinen.

Von Anfang an standen die Interessen der Transport Fever Community im Mittelpunkt dieser Entscheidung. Transport Fever 3 wird genau wie geplant realisiert – nur verstärkt durch die zusätzliche Unterstützung und Expertise, die diese Partnerschaft bringt. Die Zusammenarbeit ermöglicht es uns, die bestehenden Pläne noch weiter zu verfeinern. Gemeinsam werden wir den eingeschlagenen Weg für Transport Fever 3 weiterverfolgen und den grösstmöglichen Mehrwert für Spieler und Modder bieten, sowohl Neueinsteiger als auch Veteranen.

Wir stehen weiterhin uneingeschränkt zu allen Versprechen, die wir der Community gegeben haben, und der Kurs von Transport Fever 3 bleibt unverändert. Wir und Paradox haben uns auf eine gemeinsame Vision für das Publishing verständigt, die unsere jeweiligen Stärken vereint. Die Rechte am geistigen Eigentum verbleiben weiterhin vollständig bei uns, und sie setzen volles Vertrauen in unsere kreative Ausrichtung. In dieser Partnerschaft geht es darum, Transport Fever 3 zu stärken – nicht zu verändern.

Transport Fever 3 ist damit auf einem noch stärkeren Weg, sein volles Potenzial zu erreichen, wenn es später in diesem Jahr erscheint. Vergesst nicht, es hier auf eure Wishlist zu setzen.

50 Antworten

  1. I seriously hope this doesn’t turn TPF3 into a DLC-filled mess with a store front in the main menu. Especially recent Paradox games have had an issue with everything extra beyond the base game turning into a microtransaction.
    I don’t really see how this strengthens Urban Games in any way, since you guys were on your way to become a great alternative to Paradox and Cities Skylines. But I guess the gaming consolidation has to continue for now.

    This is not good news and makes me question your integrity and my will to support the new game, honestly.

    1. Faire un partenariat avec un concurrent nous démontre que vous n’avez pas fois en votre travail. J’espère sincèrement que TF3 est une évolution de TF2 et que nous faire payer pour des skin, des nouveaux véhicules et autre DLC payant nous feras décrocher assez rapidement. Personnellement, j’aime mieux payer plus chère à l’achat du jeu que de payer pour des DLC.
      Mais quand même, j’ai hâte à la sortie de TF3. Avec 1200h à TF2 sur console.

    2. Absolutely! The worst thing about Paradox is the insistence of DLCs, which Transport Fever 2 was a huge breath of fresh air. I really hope that they don’t go down this path, as this really is not a positive thing for the community.

  2. So… They crushed the cities:skylines by publishing the 2 too soon, leaving other plateform than Microslop and now that they need this niche just outsourced you? Don’t become the next Colossal Order, for your own good.
    At what level is this a good news? That is the deal? Publishing? Additional support?
    Does that mean you have to integrate the Paradox launcher? Or the Paradox workshop instead of Steam? Do you have to abandon your MacOS/Linux communities for TpF4? Does that mean you will need to publish one DLC per month or retain feature to sell them?

    To quote Obi-Wan Kenobi: “It was said that you would destroy Paradox, not join them! Bring balance to the Force, not leave it in darkness!”

    I will not says bad news yet, but this make me very cautious.

    1. This changes none of the plans we already had. Mac and Linux will continue to be available on day 1, and there is no plan to use the Paradox launcher. We benefit from the additional support and expertise that comes with partnering with a well established publisher who specialises in these types of game. Meanwhile, with the game feature-complete, we are able to apply additional effort to ensure it is the best possible player experience for launch later this year.

      1. well looking at city skylines 2 i really wounder what kind of expertise urban games is looking for given how well urban games games usually perform

        1. Expertise to ruin franchises Paradox bought.
          The time Paradox was a good publisher was a long time ago.

      2. Thank you for the reply. I won’t like some other reply says this is a mistake, or a catastrophy, or attack you/yur company, I just fail to see what they could bring you at this stage. more Audience? More global Advertisement?
        I don’t fear for the game, you seems to prepare something at least as good as the 2ⁿᵈ was and will purchase the game.

        1. It is those kinds of functions in publishing where we will gain the most benefit. The game is shaping up very well, and very much according to our plans.

      3. “there is no plan to use the Paradox launcher”

        But can you guarantee that it won’t be there? It’s gonna be an instant refund from me if the game comes with Paradox malware.

        I don’t understand this step at all. You had a nice niche going on and fans loved you. Now it’s as if you’re selling your soul and betraying your fans.

  3. This is the most disappointing turn of events guess it was fun while it lasted but with Paradox the Parasites now involved its going to be a DLC money grab with features carved out of the main game. Having been burned by Paradox before there is no way I am paying for a game they publish. I guess I will watch from the wings as the carnage unfolds and hope its given away on epic games at somepoint for free because there is no way Paradox is getting my money

  4. This really ruins my hope for TF3. I was hopeful for Cities Skylines 2 and paradox butchered it. For every other game they pump out one DLC after the other. Hearts of Iron 4 complete edition is over 500€. I really hope Urban games backs out from this.

  5. This has unfortunately just been removed from my Wishlist. I steer clear of anything related to Paradox, now. A huge shame as this was one of my most anticipated upcoming releases! Hopefully Urban will see the light sooner rather than later.

  6. Gutted, what a mistake. As much as I do like Paradox games, as you know they are littered with dlc.

  7. This should have just been a background partnership that nobody needed to know about. Publicly stating that you have anything to do with Paradox, regardless of whether it is only a marketing partnership, is not good optics in the slightest. The very first paragraph praising Paradox, even if it’s true, comes off as tone-deaf to the community, who have not yet built up the trust Paradox has lost.

    I understand that this is only a partnership. I understand Paradox can have many great things to offer, and I am still incredibly excited for this game. But even knowing all of this, this does not leave a good taste in my mouth. Sure, they might be turning things around recently, but they’re still a publicly traded company under the grip of their shareholders. They have only turned things around because they are realising destroying games is not profitable. They will turn around just as quickly as soon as they realise they can milk out more money.

  8. Considering how Paradox operates last years and how they butchered great IPs, I dont read this as good news. Considering the almost finished state of TF3, I believe it wont have noticable negative impact on this game. But Im afraid what the future holds for the future titles. Unfortunatelly this news sound like a first step in the downfall of another great studio and game series. And I would not be surprised if the TF4 followed the steps of CS2, PA2, KSP2,… or in best case was actually finished, but riddled with microtransaction.

  9. This game just went from “pre order” to “I’ll just wait a year to see the state of the game and if there will be dlc”.

    Hope you guys know what you’re doing.. but I have been burned too many times by paradox that I just don’t trust them anymore…

  10. OH DEAR! That is horrible. I hope the game won’t go down the same road as cities skylines 2 did… but Paradox probably won’t be different this time too.

    1. It’s worth noting that Paradox are acting as the publisher for the game. All development is still entirely being done by the team here at Urban Games. Paradox brings a lot of experience and expertise that will help make the path to releasing the game better.

      1. I am not sure if you are acting ignorant or disingenuous here in the comments.
        We’ve all seen what so-called “publisher deals” bring to a number of self-published indie/AA games. There’s never “just a publisher” or “just development support”. The franchise will get milked to the last drop and then left by the road.

        You’re not making a good case with these vague replies to very valid concerns. How much financial control does Paradox have over UG now? Can they decide how modding is done, or the DLC structure?
        You have to see that these are open questions that you’ve not answered yet.

      2. Considering the mess of CS2 and many recently released Paradox titles, their “experience and expertise” feels more like a curse than anything right now. I can only hope Urban Games can buck that trend, but this announcement hasn’t particularly done my hope for the future of Transport Fever any good and, going off the other comments left in reply to this news, it doesn’t seem to be a particularly well supported move by the community either. I hope it goes well, and I still wish you all good luck, but it’s going to be a hard sell – especially if the game performs poorly on release. Aim high and please don’t make the same mistakes.

      3. > “All development is **still** entirely being done by the team here at Urban Games”
        That “still” is not reassuring at all…
        > “that will help make the path to releasing the game better.”
        This is not reassuring either : depending on the angle “better” could mean “more profitable with dlcs”…

        Careful here, the fan base does not seem happy… if the fan base quit, the game will not be profitable. I have to admit that the idea of a shadow partnership would have been a better one… At least, it seems one company is very popular among its fan base while the other needs desperately to wash itself. telling nothing, releasing a great game, and only after that saying “thanks to Paradox for the help” could have been a much better move…

      4. What a bad decision. I had great hopes for TF3, but now I am not so sure anymore.
        I have the game on my whislist, and I was going to buy it on day one, but now I will probably wait some time before I decide if I will buy it or not.
        I still regrett buying CS2, and I rather play CS1 instead.
        Paradox brings a lot of experience and expertise on how to kill a fanbase

      5. So what expertise are they actually bringing exactly? An unstable launcher, a broken mod store, and a track record of running franchises into the ground?

        Also more then half the comments here are people removing the game from their wishlist.
        Will the Paradox launcher ever be required, will Steam Workshop stay, what control does Paradox have over DLC and modding decisions long term?
        “Trust us” doesn’t really work after CS2.

  11. This is very disappointing. Paradox Games are well known for their negative impact on games. They turn most games into a DLC rich mess.
    This is really disappointing and has completely ruined the excitement of Transport Fever 3.
    Please do not make this a Paradox focused game. Cut the partnership.

  12. Very disappointed that you’re partnering with a company that has butchered some of my most favourite games in this genre. I was a huge Cities Skylines fan, but the never ending DLC plus the failure of C:S 2 left me completely blindsided from that game. Transport Fever 2 was a huge breath of fresh air compared to that, with amazing mod support that didn’t break with every update, and no never ending DLCs. I loved how the game changed only in small meaningful ways after launching, and how you responded to the community. I really hope that this partnership doesn’t start making Transport Fever into another DLC pit, and Paradox’s imposed constraints don’t cause you to rush releases, updates, or DLCs. The fact you were an independent developer-publisher was really something unique in this genre and was actually a huge selling point for your community. I really hope you can reconsider this deal.

  13. this .. this is not a joke right? this is very unfortunate, and very unwanted … please step back from this, paradox has a long history of over commercialising any game into unplayability. if this is now and stays the way it is, i can not keep TF3 on my wishlist, i will not give paradox any more money.

  14. I am sincerely very worried reading this article.
    The launch of multiple paradox interactive titles have been plagued with issues, rushed content and stomping microtransactions down throats.
    Can we please get more information on how much control paradox have as a publisher in regards to future modding, DLC and finances?
    I’ve seen a lot of valid but unanswered questions in the comment thread which do need to be answered when partnering with a publisher who has, time and time again, let down their community.

  15. News… I am a fan of TF series. I am also all hands on deck with HOI4. With the prior i seei a clear scale for development – new version, new feature. With the later the scale resides somewhat in DLC. I personally like both the way they are. If however the expanded Bus Stop or curved stations becomes a DLC with a price, i am out. Else you can have 50, 60, 70 € per a copy of the complete package and the modding support. Once. Until the next game number.

    In my opinion, publishing with the competition, removes competition, does not improve it. Whatever the hustle is, you‘ve done it 3 times, you could do it a 4th.

    Either you are making a publicly listed Giant a favour or you want to sell out that precious IP for some shiny penny. I guess Time will tell

    Good luck on your upcoming launch either way – new game is always exciting, despite the salty news

  16. OMG, what a disappointment, I already know where it is heading to, paid DLCs, subscription plans, and hundreds costly extras to the game that bring nothing substantial but a headache and failed expectations. I want to be wrong, but I’m definitely not that naive…

    1. Our plans to support the game beyond launch remain unchanged as a result of this publishing agreement. “Hundreds of costly extras” is very much not the direction we had planned at all.

      1. Ugh sorry that reply didn’t help at all. Like many others I have serious concerns about this partnership. With time I deleted every Paradox game not just because of their greedy DLC policy. While I understand that you have to make money with the game and that you might have looked into new business ideas for the game anyway, I’m afraid this will turn out as a deal with the devil.

        With this news I won’t buy the game at release but stay on the sideline and see how this story develops.

      2. Time will tell. Sadly you have not refute the monthly subscription, so I,m guessing this one is gonna hit us sooner than later…

  17. Honestly – problably one of the worst decisions you could have done. Nothing good has come out of Paradox for a while. All of similar partnerships might have worked for a short period of time but usually they have been franchise killers sadly.

  18. Shocking news. Paradox have run other IP into the ground, most notably Cities Skylines. You say you have the IP still, but I’m not convinced. Let’s see how you spin this over the next few months before a badly-rushed release.

  19. Well, goodbye Urban Games. It’s been a wild ride and I loved the TF Franchise you created.
    I guess the future holds a DLC train, disregard for customers, you being pushed to do things you didn’t initially plan for (DLC, launcher, shabby releases, no long term support unless it involves DLC etc etc)

    Such a shame that a great company has done a deal with the dlc devil.

  20. Tja, das war es dann wohl für mich, wie in den anderen Kommentaren beschrieben, halte auch ich das für eine Verschlimmbesserung.
    Good Bye Urban Games

  21. Ihr sagt die community liegt euch am Herzen ??

    Paradox hat so ein schlechten Ruf bei uns in der community. Das ihr uns mit Füßen tritt .

    Hat Urban Games kein Geld mehr ?

    Seit bitte ehrlich !!

  22. This was one of my most anticipated games this year. I love Urban Games but this was a bad decision. Paradox is a train wreck.
    Infinite DLCs full of stuff that should have been in the base game, and the Paradox launcher and their mod store are the same wreck.

    Paradox is definitely not pro-consumer, and from the last few years it should have been obvious that this is a bad deal.

    I own all of the games from Urban, but this is the first one I’ll skip if it involves Paradox slop.

  23. The slippery slope begins… TF3 might survive, but TF4 will be a CS2 repeat.

  24. I sincerely hope this decision is reversed or significantly looked at. Paradox is one of the worst, most anti-consumer, and greedy publishers in the current games industry. They destroyed the Cities: Skylines brand, and still have not delivered on a finished product for Cities: Skylines II after nearly two and a half years. Paradox mods is a horribly buggy, slow and unstable platform for modding, and the removal of the Steam workshop was nonsensical. Paradox has released incomplete game after incomplete game, what they have to share cannot be valuable, looking purely off how bad Victoria 3 and especially Cities: Skylines II have launched. Will Steam workshop support still be included with Transport Fever 3? Can we expect a similar update cycle and DLC model to Transport Fever 2, which only had 2 well-priced DLCs? How can we trust that Paradox will have absolutely 0 influence in the handling of this game, or future products?

  25. Personally, I find this partnership quite promising! Many players are displaying a negative attitude that I find excessive towards Paradox Interactive, which, despite all the bugs, has made an extraordinary leap forward for urban simulation with unprecedented features until the arrival of CS2. They also forget that they created a transportation simulation similar to, if not more advanced than, Transport Fever: Cities in Motion. For the urban transport aspect, it includes features such as managing bus/metro/tram traffic based on off-peak/peak hours (whether we like it or not, this is a CENTRAL aspect of realistic network management), and a ticket pricing system based on zones from the city center to the periphery and then the suburbs, as well as customer profiles (students, workers, retirees, tourists, etc.). If these features are included in Transport Fever 3, they will perfectly meet my expectations. There was also a staff management aspect that would be interesting to integrate into TF3.

    While we’re at it, regarding urban transport, Urban Games needs to integrate ALL MODES, from buses and commuter trains to subways and monorails… In this regard, the first version of Cities: Skylines, thanks to DLC, included multi-level underground subway lines, along with shopping malls in underground subway stations in CS2. It would be just as interesting and realistic to integrate this feature into the urban transport systems of TF3 cities… Thanks to DLC, the base game of Cities: Skylines has been significantly enriched at a reasonable price… Those who want static versions with new editions of the game are foolish, because they will inevitably be more expensive…

  26. Wow, of all the partners in the world… Paradox!!! They managed to f*uck Cities Skylines 2 up, a NOT do anything about it for years. Now Iceflake Studios have done more for the game, in 3 months, than Paradox ever did. Paradox will seriously mess this game up, as they do anything they touch. The entire CS2 eco system is effed up, with extremely bad mod integration. Proof is that CS1 still have more actual mods than CS2.

    My goodness Urban Games, what are you thinking? Have you run out of money? Paradox is BAD news. This is an instant DELETE FROM WISHLIST.

  27. Now I’m not so excited as I was yesterday, last month or last year. I don’t feel, and as I see even many others, that Paradox is a good choice. They’re exactly why we were excited for Transport Fever 3.
    We all know how brilliantly Paradox ruins good IPs by countless number of overpriced DLCs and rushed development. I just hope you know what you’re doing and you will stay as the one who will have main influence on development for full cycle of the game and will not be grounded for further development by their quotas.

  28. Paradox has made a lot of awful decisions for publishing games in the past years. Cities: Skylines 2 was a publishing disaster, decision to release it as a full game instead of Early Access was an awful idea. Marketing campaigns were misleading customers into purchases, the failed and still not existing console launch and several other issues.
    I really do not like how the
    -“We know this announcement comes as a surprise – it’s a positive one, and we couldn’t be more excited about it. We are proud to share that we’ve entered a publishing partnership with Paradox Interactive, a leading publisher of management and strategy games! This collaboration is a perfect match and a natural fit, as we both share the same values and commit to a player-first approach, and we’re honored to join forces with such a respected publisher.”-
    reads exactly like a Paradox Cities: Skylines 2 Dev Diary or Dev post. Especially this part “it’s a positive one,” is making me angry; the customer decides what they think about a change and not the publisher or dev team. That is also something PDX has been doing for a while now, selling us a fake emotion and not a product.
    Their decisions have killed the trust in their entire customer base across all games; they ignored problems, concerns, accused the community of being overreaching and then cutting all contact. Paradox is NOT a trusted publisher. Paradox hyped games like “Life by You” up until cancelling it suddenly. They are not interested in the actual conversation and opinion exchange with users and customers and are not a “user first” company.
    This is a huge disappointment to anyone that I know from the Cities: Skylines community that had hoped for Tpf3 to provide a new and better game.
    Just because you (Urban Games) are promising that this changes nothing in your plans at this moment, doesn’t mean that Paradox isn’t allowed/able to influence things majorly down the line and that is very concerning and upsetting.
    Gloating a company that has ruined it’s reputation for years now is a really bad way to start the announcement.
    I sincerely hope that Urban Games is aware of risks and is going to be pushing back, if PDX decides to be an issue.
    Save the time to reply, I have read the other replies from you (Urban Games) and they are all hollow to me, which is a disappointment.

    1. Honestly didn’t even notice the “it’s a positive one” part until you pointed it out. Loved your comment, hate the announcement even more now.

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